Guild Wars 2 has taken the traditional MMORPG questing
system and turned it on its head. Most conventional questing mechanics rely on
players speaking with an NPC, receiving a task and accomplishing said task for
a reward, usually in the form of experience points and an item. For the most
part, quests ask that players kill X amount of one enemy or collect Y amount of
one good. Guild Wars 2 defies these stale tropes via more meaningful quests and
its dynamic events system and traditional quests still exist in the form of story quests. To help you get on with your quests, this Guild Wars 2 Guide will point you to the right direction
These quests require players to speak with an NPC, acquire a task and complete
it. However, the quests in Guild Wars 2 are more inventive than in other MMOs.
Instead of merely collecting items for no apparent reason, each quest is
pertinent to the progression of a player’s character. Story quests are
typically instanced, meaning that players and their party members will not have
to share the zone with any other players.
Events will typically happen without the player having to
prompt them. An indicator will let them know that a new event is nearby. The
location of the event will appear on the mini-map in orange. Players are
awarded experience and rewards for participating in the event. The more they contribute,
the greater the reward. Events can also be chained together. Successfully
completing one event may spawn another. Depending on whether players complete
of fail events, the climate of the landscape may change.
Other quests are triggered by journeying into new zones.
Upon entering, a series of tasks will be listed in the top right hand portion
of a player’s screen. Participating in any of the listed objectives will
partially fill the quest progress bar. When the progress bar is full, players
will receive rewards in the form of experience, coin and gear. They will
typically be given at least two gear options to choose from.
The nature of questing in Guild Wars 2 marks a decisive
evolution in the way players will perceive leveling. It stands to be more
interesting, more dynamic and ultimately more fun.
No comments:
Post a Comment